//==============================================================================
// Praetorian Guard_Anim.txt
//==============================================================================

//==============================================================================
define shield
{
	TechLogic none/Imperial Guard/Batavians
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
			}
		}
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
                                Visual Attachments G Sword copper
			}
		}
	}
}

//==============================================================================
define Head
{
	TechLogic none/Imperial Guard/Batavians
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head Bronze/infantry g hoplite head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head Bronze/infantry g hoplite head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Legate Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Legate Head
         }
      }
}

//==============================================================================
anim Bored
{
		SetSelector
		{
			TechLogic none/Imperial Guard/Batavians
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield

				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Legate_Idle
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
				}
			}
		}
}


//==============================================================================
anim Idle
{
		SetSelector
		{
			TechLogic none/Imperial Guard/Batavians
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Legate_Idle
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
				}
			}
		}
}

//==============================================================================
anim Walk
{
		SetSelector
		{
			TechLogic none/Imperial Guard/Batavians
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual Legate_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
				}
			}
		}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Imperial Guard/Batavians
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
				ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
				Visual Legate_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
			}
			version
			{
				Visual Legate_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Imperial Guard/Batavians
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Legate_Death
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
				ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
				ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Imperial Guard/Batavians
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hoplite bronze
					ReplaceTexture infantry x trident soldier cape iron/spartiatecape
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
				Visual Legate_Flail
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
				ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
				ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
         }
      }
   }
}

